One Approximation to Rule them All

I recently had the task to optimize a ray tracing algorithm in hardware on an FPGA and remembered the "Fast Inverse Square Root" - that has been used to accelerate rendering for Quake 3. So I studied the math behind the FISR and found a gigantic world of very precise and fast approximations using logarithms.... Continue Reading →

DIY HiFi Stereo System

It was always a big dream of mine to not only have a stunning stereo system but to design and build it myself. The speakers are finally finished and in this article, I want to show how I built them and how they work internally. I will go over the whole system explaining everything in... Continue Reading →

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